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Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · member function

UOrreryTerrainEditorLibrary::

TakeEditorShot

Editor onlyBlueprint

Write a PNG of the largest editor window after Delay_s, drawing the level viewports first.

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Editor")
static bool TakeEditorShot(const FString& Path, float Delay_s = 0.5f);
Blueprint Take Editor Shot
The graph as text
  1. Take Editor Shot (function call)
    • In Path (String): empty
    • In Delay S (Float): 0.5
    • Out Return Value (Boolean): not connected
Header
#include "OrreryTerrainEditorLibrary.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of UOrreryTerrainEditorLibrary)
Blueprint
Take Editor Shot, in Orrery › Terrain › Editor

Description

Poll for the file: it is written on a later tick.

Parameters

NameTypeDefaultMeaning
Pathconst FString&——
Delay_sfloat0.5f—

Returns

false without Slate (a commandlet, -nullrhi).