Orrery Terrain · OrreryTerrainEditor module · member function
UOrreryTerrainEditorLibrary::
GetStateHash
Editor onlyBlueprintThe terrain's StateHash once pending sculpt bakes are done (the bits of a uint64); 0 without a terrain.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Editor")
static int64 GetStateHash(UWorld* World);Blueprint Get State Hash
The graph as text
- Get State Hash (function call)
- In World (World object): None
- Out Return Value (Integer64): not connected
- Header
#include "OrreryTerrainEditorLibrary.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrreryTerrainEditorLibrary)
- Blueprint
- Get State Hash, in Orrery › Terrain › Editor
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
World | UWorld* | — | — |
Note.
Equal hashes mean equal ground, paint, class and features; a game world loading the same map answers the same.