Orrery Terrain · OrreryTerrainEditor module · member function
UOrreryTerrainEditorLibrary::
DragActiveTool
Editor onlyBlueprintA press at From_m, a drag to To_m and a release of the active brush tool (a stroke) or Stamp tool (a stamp centred on From_m whose radius and angle the drag sets), world m, through the mouse's own path.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Editor")
static bool DragActiveTool(FVector2D From_m, FVector2D To_m);Blueprint Drag Active Tool
The graph as text
- Drag Active Tool (function call)
- In From M (Vector2D): not connected
- In To M (Vector2D): not connected
- Out Return Value (Boolean): not connected
- Header
#include "OrreryTerrainEditorLibrary.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrreryTerrainEditorLibrary)
- Blueprint
- Drag Active Tool, in Orrery › Terrain › Editor
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
From_m | FVector2 | — | — |
To_m | FVector2 | — | — |
Returns
false when neither is active or the press is off the terrain.