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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainBrushToolComponent::

SetFalloff

Blueprint

Select the falloff toward the brush edge, for every brush kind.

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Tool")
void SetFalloff(EOrreryTerrainFalloff Falloff);
Blueprint Set Falloff
The graph as text
  1. Set Falloff (function call; Target is Orrery Terrain Brush Tool Component)
    • In Target (self object): self
    • In Falloff (EOrreryTerrainFalloff): Smooth
Header
#include "Tools/OrreryTerrainBrushToolComponent.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread, local player only. (the rule of UOrreryTerrainBrushToolComponent)
Blueprint
Set Falloff, in Orrery › Terrain › Tool

Parameters

NameTypeDefaultMeaning
FalloffEOrreryTerrainFalloff——