Skip to content
Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainBrushToolComponent::

SetBrushAngle

Blueprint

Set the mask base angle, degrees from +X toward +Y; the rotation mode adds to it.

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Tool|Brush")
void SetBrushAngle(float Degrees);
Blueprint Set Brush Angle
The graph as text
  1. Set Brush Angle (function call; Target is Orrery Terrain Brush Tool Component)
    • In Target (self object): self
    • In Degrees (Float): 0.0
Header
#include "Tools/OrreryTerrainBrushToolComponent.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread, local player only. (the rule of UOrreryTerrainBrushToolComponent)
Blueprint
Set Brush Angle, in Orrery › Terrain › Tool › Brush

Parameters

NameTypeDefaultMeaning
Degreesfloat——