Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainBrushToolComponent::
GetSculptComponent
BlueprintThe sculpt component the tool drives; added to the owner on first use when it has none.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Tool")
UOrreryTerrainSculptComponent* GetSculptComponent();Blueprint Get Sculpt Component
The graph as text
- Get Sculpt Component (function call; Target is Orrery Terrain Brush Tool Component)
- In Target (self object): self
- Out Return Value (OrreryTerrainSculptComponent object): not connected
- Header
#include "Tools/OrreryTerrainBrushToolComponent.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, local player only. (the rule of UOrreryTerrainBrushToolComponent)
- Blueprint
- Get Sculpt Component, in Orrery › Terrain › Tool