Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainBrushToolComponent::
BeginStroke
BlueprintOpen a stroke at the cursor and apply its first step.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Tool")
void BeginStroke();Blueprint Begin Stroke
The graph as text
- Begin Stroke (function call; Target is Orrery Terrain Brush Tool Component)
- In Target (self object): self
- Header
#include "Tools/OrreryTerrainBrushToolComponent.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, local player only. (the rule of UOrreryTerrainBrushToolComponent)
- Blueprint
- Begin Stroke, in Orrery › Terrain › Tool
Description
Does nothing without a cursor target.