Orbdale Terrain · OrbdaleTerrain module · class
UOrbdaleTerrainWaitForGround
Wait until the full-resolution ground around some locations is resident and its collision is built.
Declaration
UCLASS()
class UOrbdaleTerrainWaitForGround : public UOrbdaleTerrainAsyncBase- Header
#include "OrbdaleTerrainAsyncActions.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Derives from
UOrbdaleTerrainAsyncBase- Blueprint
- “Orbdale Terrain Wait for Ground”, a Blueprint type
Description
Registers a temporary streaming invoker at each location (at most 64 distinct locations; later ones are ignored) so the ground streams in even when no camera is near. Use before ExactOnly reads or a construction that must not be refused.
Functions
- WaitForGroundBlueprintstatic
- Beginprotected
Called once at Activate, with the terrain, before the first Poll.
- Pollprotected
Called every frame while waiting.
- BroadcastFailedprotected
Fires the node's OnFailed with Reason and the node's failure payload.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
OnBlueprintAssignable | FOrbdale | — | Fires once the ground is resident at every location; Reason is None. |
OnBlueprintAssignable | FOrbdale | — | Fires when the node gives up; Reason says why. |
Blueprint
- Wait For Terrain GroundOrbdale › Terrain › Query