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Orbdale

Orbdale Terrain · OrbdaleTerrain module · class

UOrbdaleTerrainWaitForGround

Wait until the full-resolution ground around some locations is resident and its collision is built.

Declaration

UCLASS()
class UOrbdaleTerrainWaitForGround : public UOrbdaleTerrainAsyncBase
Header
#include "OrbdaleTerrainAsyncActions.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
“Orbdale Terrain Wait for Ground”, a Blueprint type

Description

Registers a temporary streaming invoker at each location (at most 64 distinct locations; later ones are ignored) so the ground streams in even when no camera is near. Use before ExactOnly reads or a construction that must not be refused.

Functions

  • WaitForGroundBlueprintstatic
  • Beginprotected

    Called once at Activate, with the terrain, before the first Poll.

  • Pollprotected

    Called every frame while waiting.

  • BroadcastFailedprotected

    Fires the node's OnFailed with Reason and the node's failure payload.

Properties

NameTypeDefaultMeaning
OnReadyBlueprintAssignableFOrbdaleTerrainWaitDelegate—

Fires once the ground is resident at every location; Reason is None.

OnFailedBlueprintAssignableFOrbdaleTerrainWaitDelegate—

Fires when the node gives up; Reason says why.

Blueprint