Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainWaitForEditable::
WaitForEditable
BlueprintDeclaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Edit", meta=(="Centre", ="true", ="WorldContextObject", ="Wait For Terrain Editable"))
static UOrbdaleTerrainWaitForEditable* WaitForEditable(const UObject* WorldContextObject, const FVector& Centre, float Radius = 5000.f, float Timeout = 30.f);Blueprint Wait For Terrain Editable
The graph as text
- Wait For Terrain Editable (latent function)
- In Centre (Vector): (0.0, 0.0, 0.0)
- In Radius (Float): 5000.0
- In Timeout (Float): 30.0
- Then: not connected
- On Ready: not connected
- On Failed: not connected
- Out Reason (EOrbdaleTerrainAsyncFailure): not connected
- Header
#include "OrbdaleTerrainAsyncActions.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- Wait For Terrain Editable, in Orbdale › Terrain › Edit
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
WorldContextObject | const UObject* | — | Any object in the world whose terrain is edited; supplies the world. |
Centre | const FVector& | — | The brush centre, world cm; Z is ignored. |
Radius | float | 5000.f | The brush radius, cm. |
Timeout | float | 30.f | Real seconds before |