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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainTileStoreAsset::

IsPayloadInMemory

Experimental

Whether the payload's bytes are in memory (just built, or forced loaded); false for a store loaded from disk.

Declaration

bool IsPayloadInMemory() const;
Header
#include "OrbdaleTerrainTileStoreAsset.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread. (the rule of UOrbdaleTerrainTileStoreAsset)