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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

Tick

Streaming, load completion, chunk rebuilds and swaps, in that order.

Declaration

virtual void Tick(float DeltaTime) override;
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)

Parameters

NameTypeDefaultMeaning
DeltaTimefloat——