Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
Tick
Streaming, load completion, chunk rebuilds and swaps, in that order.
Declaration
virtual void Tick(float DeltaTime) override;- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
DeltaTime | float | — | — |