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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

SaveTerrainToArchive

Stream a save into an archive (an editor bulk-data payload).

Declaration

bool SaveTerrainToArchive(FArchive& Ar, const FOrbdaleTerrainSaveOptions& Options = FOrbdaleTerrainSaveOptions()) const;
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)

Parameters

NameTypeDefaultMeaning
ArFArchive&——
Optionsconst FOrbdaleTerrainSaveOptions&FOrbdaleTerrainSaveOptions()—

Returns

false when there is no terrain or the save failed.