Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
RemoveFeature
Remove a feature; later features re-daylight against the ground beneath.
Declaration
bool RemoveFeature(OrbdaleTerrain::Native::FFeatureId Id,
OrbdaleTerrain::Native::FGroundUndo* OutUndo = nullptr, FString* OutReason = nullptr);- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
Description
A refusal for tiles holds them as CommitFeature's does (key: the feature's owner and Id).
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Id | Orbdale | — | — |
OutUndo | Orbdale | nullptr | — |
OutReason | FString* | nullptr | — |
Returns
false if refused, as CommitFeature.