Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
RegisterInvoker
BlueprintKeep full-resolution ground resident around an actor (a construction cursor, a vehicle).
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Streaming")
void RegisterInvoker(AActor* Actor, double Radius_m = 500.0);Blueprint Register Invoker
The graph as text
- Register Invoker (function call; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- In Actor (Actor object): None
- In Radius M (Double): 500.0
- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
- Blueprint
- Register Invoker, in Orbdale › Terrain › Streaming
Description
Updates the radius of a known actor.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Actor | AActor* | — | — |
Radius_m | double | 500.0 | — |