Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
RedoStroke
BlueprintPut back the stroke the last UndoStroke took back.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Sculpt")
bool RedoStroke();Blueprint Redo Stroke
The graph as text
- Redo Stroke (function call; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- Out Return Value (Boolean): not connected
- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
- Blueprint
- Redo Stroke, in Orbdale › Terrain › Sculpt
Description
A new stroke clears what redo holds.
Returns
false when there is nothing to redo, or edits are refused.
Note.
Game thread. Replicates as a patch (OnSculptRecordBP), never as a command.