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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

IsStreamingIdle

True when no tile load is in flight, no queued request is launchable (parked stale requests do not count), and the far data has no work left: no ring tile held back and no far-overlay job waiting or out (FTerrainStreamer::IsIdle).

Declaration

bool IsStreamingIdle() const;
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)

Description

True when there is no terrain.

Note.

Streaming only: chunk builds may still be pending (HasPendingChunkWork).