Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
GetSculptState
BlueprintThe sculpt tool's state: open stroke, undo and redo depth, ring bytes, replica queue.
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Sculpt")
FOrbdaleTerrainSculptState GetSculptState() const;Blueprint Get Sculpt State
The graph as text
- Get Sculpt State (pure function; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- Out Return Value (OrbdaleTerrainSculptState): not connected
- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
- Blueprint
- Get Sculpt State, in Orbdale › Terrain › Sculpt
Description
All zero without a terrain.