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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

GetSculptState

Blueprint

The sculpt tool's state: open stroke, undo and redo depth, ring bytes, replica queue.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Sculpt")
FOrbdaleTerrainSculptState GetSculptState() const;
Blueprint Get Sculpt State
The graph as text
  1. Get Sculpt State (pure function; Target is Orbdale Terrain Subsystem)
    • In Target (self object): self
    • Out Return Value (OrbdaleTerrainSculptState): not connected
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
Blueprint
Get Sculpt State, in Orbdale › Terrain › Sculpt

Description

All zero without a terrain.