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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

GetSculptLimits

Blueprint

The limits this terrain enforces, cm (its settings when it was created); the defaults without a terrain.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Sculpt")
FOrbdaleTerrainSculptLimits GetSculptLimits() const;
Blueprint Get Sculpt Limits
The graph as text
  1. Get Sculpt Limits (pure function; Target is Orbdale Terrain Subsystem)
    • In Target (self object): self
    • Out Return Value (OrbdaleTerrainSculptLimits): not connected
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
Blueprint
Get Sculpt Limits, in Orbdale › Terrain › Sculpt