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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

GetSculptDigest

The sculpt command digest so far (FSculptReplayer::Digest): a checkpoint's and a join's SculptDigest.

Declaration

uint64 GetSculptDigest() const;
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)

Description

On a replica it is the record replica's digest (FTerrainReplica::SculptDigest), the server's records applied so far, so it equals the server's at the same record; before the first record or join, the local replayer's.