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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

GetRvtStatus

Blueprint

What the terrain's colour RVT is doing, as the renderer last reported it (FOrbdaleTerrainRvtStatus).

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Rendering")
FOrbdaleTerrainRvtStatus GetRvtStatus() const;
Blueprint Get Rvt Status
The graph as text
  1. Get Rvt Status (pure function; Target is Orbdale Terrain Subsystem)
    • In Target (self object): self
    • Out Return Value (OrbdaleTerrainRvtStatus): not connected
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread.
Blueprint
Get Rvt Status, in Orbdale › Terrain › Rendering

Description

Experimental.

Returns

bActive false when the terrain draws without the RVT, or there is no terrain or renderer.

Note.

Game thread. Reported once per renderer tick, so it can be one frame old.