Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
GetRvtStatus
BlueprintWhat the terrain's colour RVT is doing, as the renderer last reported it (FOrbdaleTerrainRvtStatus).
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Rendering")
FOrbdaleTerrainRvtStatus GetRvtStatus() const;Blueprint Get Rvt Status
The graph as text
- Get Rvt Status (pure function; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- Out Return Value (OrbdaleTerrainRvtStatus): not connected
- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
- Blueprint
- Get Rvt Status, in Orbdale › Terrain › Rendering
Description
Experimental.
Returns
bActive false when the terrain draws without the RVT, or there is no terrain or renderer.
Note.
Game thread. Reported once per renderer tick, so it can be one frame old.