Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
GetRevision
BlueprintRevision of the published ground; bumps once per published change.
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Query")
int64 GetRevision() const;Blueprint Get Revision
The graph as text
- Get Revision (pure function; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- Out Return Value (Integer64): not connected
- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
- Blueprint
- Get Revision, in Orbdale › Terrain › Query
Description
0 = no terrain.