Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
GetFirstRuntimeFeatureId
BlueprintThe first feature id placed at runtime: feature ids below it were loaded with the save (or authored).
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Query")
int64 GetFirstRuntimeFeatureId() const;Blueprint Get First Runtime Feature Id
The graph as text
- Get First Runtime Feature Id (pure function; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- Out Return Value (Integer64): not connected
- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
- Blueprint
- Get First Runtime Feature Id, in Orbdale › Terrain › Query
Description
1 before any load; 0 = no terrain.