Orbdale Terrain · OrbdaleTerrainRenderer module · member function
UOrbdaleTerrainStatsLibrary::
SetStatTerrainShown
BlueprintShow or hide the panel on the game viewport of the context's world.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Stats", meta=(="WorldContextObject"))
static void SetStatTerrainShown(const UObject* WorldContextObject, bool bShown);Blueprint Set Stat Terrain Shown
The graph as text
- Set Stat Terrain Shown (function call)
- In Shown (Boolean): false
- Header
#include "OrbdaleTerrainStats.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainRenderer");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainStatsLibrary)
- Blueprint
- Set Stat Terrain Shown, in Orbdale › Terrain › Stats
Description
Does nothing without a game viewport.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
WorldContextObject | const UObject* | — | — |
bShown | bool | — | — |