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Orbdale

Orbdale Terrain · OrbdaleTerrainRenderer module · member function

UOrbdaleTerrainStatsLibrary::

SetStatTerrainShown

Blueprint

Show or hide the panel on the game viewport of the context's world.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Stats", meta=(WorldContext="WorldContextObject"))
static void SetStatTerrainShown(const UObject* WorldContextObject, bool bShown);
Blueprint Set Stat Terrain Shown
The graph as text
  1. Set Stat Terrain Shown (function call)
    • In Shown (Boolean): false
Header
#include "OrbdaleTerrainStats.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainRenderer"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainStatsLibrary)
Blueprint
Set Stat Terrain Shown, in Orbdale › Terrain › Stats

Description

Does nothing without a game viewport.

Parameters

NameTypeDefaultMeaning
WorldContextObjectconst UObject*——
bShownbool——