Orbdale Terrain · OrbdaleTerrainRenderer module · member function
UOrbdaleTerrainStatsLibrary::
SetStatTerrainAnchor
BlueprintWhere to draw the panel, canvas pixels from the top left; a negative Y counts from the bottom of the screen to the panel's bottom.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Stats")
static void SetStatTerrainAnchor(FVector2D Anchor);Blueprint Set Stat Terrain Anchor
The graph as text
- Set Stat Terrain Anchor (function call)
- In Anchor (Vector2D): not connected
- Header
#include "OrbdaleTerrainStats.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainRenderer");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainStatsLibrary)
- Blueprint
- Set Stat Terrain Anchor, in Orbdale › Terrain › Stats
Description
The default, (-1, -1), lets the engine place it among its other stats.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Anchor | FVector2 | — | — |