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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainStampPreviewComponent::

SetMesh

Editor only

Show Mesh (null or empty: draw nothing), moving the component to its origin.

Declaration

void SetMesh(TSharedPtr<const FOrbdaleTerrainStampMesh> InMesh);
Header
#include "Tools/OrbdaleTerrainStampPreviewMesh.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of UOrbdaleTerrainStampPreviewComponent)

Parameters

NameTypeDefaultMeaning
InMeshTSharedPtr<const FOrbdaleTerrainStampMesh>——