Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainSplineFeatureEditorSubsystem::

IsEditing

ExperimentalEditor only

Whether a hint arrived since the component's last release: its spline is being edited.

Declaration

bool IsEditing(const UOrbdaleTerrainSplineFeatureComponent& Component) const;
Header
#include "SplineFeature/OrbdaleTerrainSplineFeatureEditorSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread, editor worlds only. (the rule of UOrbdaleTerrainSplineFeatureEditorSubsystem)

Parameters

NameTypeDefaultMeaning
Componentconst UOrbdaleTerrainSplineFeatureComponent&——