Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSplineFeatureComponent::
IsStale
ExperimentalBlueprintTrue when the state is Stale: the feature exists, but the spline and parameters as they are now do not build it (they changed since the last build, or another author, a client's request included, replaced the feature).
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Experimental")
bool IsStale() const;Blueprint Is Stale
The graph as text
- Is Stale (pure function; Target is Terrain Spline Feature)
- In Target (self object): self
- Out Return Value (Boolean): not connected
- Header
#include "OrbdaleTerrainSplineFeatureComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread. (the rule of UOrbdaleTerrainSplineFeatureComponent)
- Blueprint
- Is Stale, in Orbdale › Terrain › Experimental
Description
Each machine answers for its own spline. Never rebuilds on its own: call Rebuild, or the async node on a client.