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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSplatAsset::

HasMasks

Blueprint

Whether the asset holds at least one baked channel mask that a layer uses.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Brush")
bool HasMasks() const;
Blueprint Has Masks
The graph as text
  1. Has Masks (pure function; Target is Orbdale Terrain Splat Asset)
    • In Target (self object): self
    • Out Return Value (Boolean): not connected
Header
#include "OrbdaleTerrainBrushAsset.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainSplatAsset)
Blueprint
Has Masks, in Orbdale › Terrain › Brush