Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSplatAsset::
GetChannelMaskId
BlueprintThe id (content hash) of a channel's baked mask; invalid when the channel is not baked.
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Brush")
FOrbdaleTerrainBrushMaskId GetChannelMaskId(int32 Channel) const;Blueprint Get Channel Mask Id
The graph as text
- Get Channel Mask Id (pure function; Target is Orbdale Terrain Splat Asset)
- In Target (self object): self
- In Channel (Integer): 0
- Out Return Value (OrbdaleTerrainBrushMaskId): not connected
- Header
#include "OrbdaleTerrainBrushAsset.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainSplatAsset)
- Blueprint
- Get Channel Mask Id, in Orbdale › Terrain › Brush
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Channel | int32 | — | 0 red to 3 alpha. |