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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSplatAsset::

GetChannelMaskId

Blueprint

The id (content hash) of a channel's baked mask; invalid when the channel is not baked.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Brush")
FOrbdaleTerrainBrushMaskId GetChannelMaskId(int32 Channel) const;
Blueprint Get Channel Mask Id
The graph as text
  1. Get Channel Mask Id (pure function; Target is Orbdale Terrain Splat Asset)
    • In Target (self object): self
    • In Channel (Integer): 0
    • Out Return Value (OrbdaleTerrainBrushMaskId): not connected
Header
#include "OrbdaleTerrainBrushAsset.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainSplatAsset)
Blueprint
Get Channel Mask Id, in Orbdale › Terrain › Brush

Parameters

NameTypeDefaultMeaning
Channelint32—

0 red to 3 alpha.