Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSourceAsset::

ValidateGrid

Whether the grid can carry a terrain: a finite origin, a positive base cell, an edit subdivision of 1, 2 or 4.

Declaration

bool ValidateGrid() const;
Header
#include "OrbdaleTerrainSourceAsset.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainSourceAsset)

Description

Logs a warning naming the asset and the fault when not.