Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSourceAsset::
MakeConfig
The terrain configuration this source implies (grid, resident mips, default batter, undo-ring bounds).
Declaration
OrbdaleTerrain::Native::FTerrainConfig MakeConfig() const;- Header
#include "OrbdaleTerrainSourceAsset.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainSourceAsset)