Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSculptComponent::
ScaleRadius
BlueprintMultiply the radius (mouse wheel), clamped to the terrain's sculpt limits.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Sculpt|Brush")
void ScaleRadius(float Factor);Blueprint Scale Radius
The graph as text
- Scale Radius (function call; Target is Orbdale Terrain Sculpt Component)
- In Target (self object): self
- In Factor (Float): 0.0
- Header
#include "OrbdaleTerrainSculptComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainSculptComponent)
- Blueprint
- Scale Radius, in Orbdale › Terrain › Sculpt › Brush
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Factor | float | — | — |