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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSculptComponent::

GetSplat

Blueprint

The splat a drag lays; empty when the brush is not a splat.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Sculpt|Brush")
const FOrbdaleTerrainSplat& GetSplat() const;
Blueprint Get Splat
The graph as text
  1. Get Splat (pure function; Target is Orbdale Terrain Sculpt Component)
    • In Target (self object): self
    • Out Return Value (OrbdaleTerrainSplat): not connected
Header
#include "OrbdaleTerrainSculptComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainSculptComponent)
Blueprint
Get Splat, in Orbdale › Terrain › Sculpt › Brush