Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSculptComponent::
BeginDrag
BlueprintPress: open a stroke at the cursor and apply its first step.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Sculpt")
void BeginDrag();Blueprint Begin Drag
The graph as text
- Begin Drag (function call; Target is Orbdale Terrain Sculpt Component)
- In Target (self object): self
- Header
#include "OrbdaleTerrainSculptComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainSculptComponent)
- Blueprint
- Begin Drag, in Orbdale › Terrain › Sculpt
Description
Does nothing without a cursor target.