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Orbdale

Orbdale Terrain · OrbdaleTerrain module · class

UOrbdaleTerrainSampleBatchAsync

Sample a large batch off the game thread: the snapshot is taken now, the work runs on the task system, and the samples arrive on the game thread.

Declaration

UCLASS()
class UOrbdaleTerrainSampleBatchAsync : public UOrbdaleTerrainAsyncBase
Header
#include "OrbdaleTerrainAsyncActions.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
“Orbdale Terrain Sample Batch Async”, a Blueprint type

Description

Nothing blocks the frame; the answer is the ground as it was when the node started.

Functions

Properties

NameTypeDefaultMeaning
OnCompletedBlueprintAssignableFOrbdaleTerrainSamplesDelegate—

Fires with the samples in input order; Reason is None.

OnFailedBlueprintAssignableFOrbdaleTerrainSamplesDelegate—

Fires when the node gives up, with Reason and no samples.

Blueprint