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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainNewTerrainTool::

OnPropertyModified

Editor only

Declaration

virtual void OnPropertyModified(UObject* PropertySet, FProperty* Property) override;
Header
#include "Tools/OrbdaleTerrainNewTerrainTool.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of UOrbdaleTerrainNewTerrainTool)

Parameters

NameTypeDefaultMeaning
PropertySetUObject*——
PropertyFProperty*——