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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainNetSubsystem::

OnWorldBeginPlay

Experimental

Declaration

virtual void OnWorldBeginPlay(UWorld& InWorld) override;
Header
#include "Net/OrbdaleTerrainNetSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Tier 3, game thread. (the rule of UOrbdaleTerrainNetSubsystem)

Parameters

NameTypeDefaultMeaning
InWorldUWorld&——