Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainNetSubsystem::
OnWorldBeginPlay
ExperimentalDeclaration
virtual void OnWorldBeginPlay(UWorld& InWorld) override;- Header
#include "Net/OrbdaleTerrainNetSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Tier 3, game thread. (the rule of UOrbdaleTerrainNetSubsystem)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
InWorld | UWorld& | — | — |