Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainNetSubsystem::
IsClientLive
ExperimentalBlueprintA client past its join: it applies records and its edits go to the server.
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Net")
bool IsClientLive() const;Blueprint Is Client Live
The graph as text
- Is Client Live (pure function; Target is Orbdale Terrain Net Subsystem)
- In Target (self object): self
- Out Return Value (Boolean): not connected
- Header
#include "Net/OrbdaleTerrainNetSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Tier 3, game thread. (the rule of UOrbdaleTerrainNetSubsystem)
- Blueprint
- Is Client Live, in Orbdale › Terrain › Net