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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainNetSubsystem::

GetJoinRefusal

ExperimentalBlueprint

Why the server refused this client's join; None while it has not.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Net")
EOrbdaleTerrainNetRefusal GetJoinRefusal() const;
Blueprint Get Join Refusal
The graph as text
  1. Get Join Refusal (pure function; Target is Orbdale Terrain Net Subsystem)
    • In Target (self object): self
    • Out Return Value (EOrbdaleTerrainNetRefusal): not connected
Header
#include "Net/OrbdaleTerrainNetSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Tier 3, game thread. (the rule of UOrbdaleTerrainNetSubsystem)
Blueprint
Get Join Refusal, in Orbdale › Terrain › Net