Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainNetSubsystem::
GetJoinRefusal
ExperimentalBlueprintWhy the server refused this client's join; None while it has not.
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Net")
EOrbdaleTerrainNetRefusal GetJoinRefusal() const;Blueprint Get Join Refusal
The graph as text
- Get Join Refusal (pure function; Target is Orbdale Terrain Net Subsystem)
- In Target (self object): self
- Out Return Value (EOrbdaleTerrainNetRefusal): not connected
- Header
#include "Net/OrbdaleTerrainNetSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Tier 3, game thread. (the rule of UOrbdaleTerrainNetSubsystem)
- Blueprint
- Get Join Refusal, in Orbdale › Terrain › Net