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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainMaterialLibrary::

WrapperFolderFor

Editor only

The wrapper folder of a terrain actor: <its Source asset's folder>/TerrainWrappers, else the project setting UOrbdaleTerrainSettings::WrapperFolder.

Declaration

static FString WrapperFolderFor(const AOrbdaleTerrainActor* Actor);
Header
#include "OrbdaleTerrainMaterialLibrary.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Editor, game thread. (the rule of UOrbdaleTerrainMaterialLibrary)

Parameters

NameTypeDefaultMeaning
Actorconst AOrbdaleTerrainActor*——