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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainMaterialLibrary::

FindWrapper

Editor onlyBlueprint

The existing wrapper of Parent in Folder, or null.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Materials")
static UMaterialInstanceConstant* FindWrapper(UMaterialInterface* Parent, const FString& Folder);
Blueprint Find Wrapper
The graph as text
  1. Find Wrapper (pure function)
    • In Parent (MaterialInterface object): None
    • In Folder (String): empty
    • Out Return Value (MaterialInstanceConstant object): not connected
Header
#include "OrbdaleTerrainMaterialLibrary.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Editor, game thread. (the rule of UOrbdaleTerrainMaterialLibrary)
Blueprint
Find Wrapper, in Orbdale › Terrain › Materials

Description

Never creates one.

Parameters

NameTypeDefaultMeaning
ParentUMaterialInterface*——
Folderconst FString&——