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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainLibrary::

GetTerrainSubsystem

Blueprint

The world terrain subsystem, or null for a world that cannot have one.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Query", meta=(WorldContext="WorldContextObject"))
static UOrbdaleTerrainSubsystem* GetTerrainSubsystem(const UObject* WorldContextObject);
Blueprint Get Terrain Subsystem
The graph as text
  1. Get Terrain Subsystem (pure function)
    • Out Return Value (OrbdaleTerrainSubsystem object): not connected
Header
#include "OrbdaleTerrainLibrary.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread (Blueprint). (the rule of UOrbdaleTerrainLibrary)
Blueprint
Get Terrain Subsystem, in Orbdale › Terrain › Query

Parameters

NameTypeDefaultMeaning
WorldContextObjectconst UObject*——