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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainLibrary::

DoesTerrainSaveExist

Blueprint

Whether the file a save reference names is on disk.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Save")
static bool DoesTerrainSaveExist(const FOrbdaleTerrainSaveRef& Ref);
Blueprint Does Terrain Save Exist
The graph as text
  1. Does Terrain Save Exist (pure function)
    • In Ref (OrbdaleTerrainSaveRef): not connected
    • Out Return Value (Boolean): not connected
Header
#include "OrbdaleTerrainLibrary.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread.
Blueprint
Does Terrain Save Exist, in Orbdale › Terrain › Save

Description

It does not check the hash; LoadTerrainAsync does.

Parameters

NameTypeDefaultMeaning
Refconst FOrbdaleTerrainSaveRef&——
Note.

Game thread. Reads the file system.