Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainLayerSet::
NumLayers
BlueprintThe number of usable layers: Layers, capped at kMaxLayers.
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Paint")
int32 NumLayers() const;Blueprint Num Layers
The graph as text
- Num Layers (pure function; Target is Orbdale Terrain Layer Set)
- In Target (self object): self
- Out Return Value (Integer): not connected
- Header
#include "OrbdaleTerrainLayerSet.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainLayerSet)
- Blueprint
- Num Layers, in Orbdale › Terrain › Paint