Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainLayerSet::
GetLayer
BlueprintThe entry at Index, or false when Index is not a layer of this set.
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Paint")
bool GetLayer(int32 Index, FOrbdaleTerrainLayerEntry& OutLayer) const;Blueprint Get Layer
The graph as text
- Get Layer (pure function; Target is Orbdale Terrain Layer Set)
- In Target (self object): self
- In Index (Integer): 0
- Out Out Layer (OrbdaleTerrainLayerEntry): not connected
- Out Return Value (Boolean): not connected
- Header
#include "OrbdaleTerrainLayerSet.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainLayerSet)
- Blueprint
- Get Layer, in Orbdale › Terrain › Paint
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Index | int32 | — | — |
OutLayer | FOrbdale | — | — |