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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainLayerSet::

GetLayer

Blueprint

The entry at Index, or false when Index is not a layer of this set.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Paint")
bool GetLayer(int32 Index, FOrbdaleTerrainLayerEntry& OutLayer) const;
Blueprint Get Layer
The graph as text
  1. Get Layer (pure function; Target is Orbdale Terrain Layer Set)
    • In Target (self object): self
    • In Index (Integer): 0
    • Out Out Layer (OrbdaleTerrainLayerEntry): not connected
    • Out Return Value (Boolean): not connected
Header
#include "OrbdaleTerrainLayerSet.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainLayerSet)
Blueprint
Get Layer, in Orbdale › Terrain › Paint

Parameters

NameTypeDefaultMeaning
Indexint32——
OutLayerFOrbdaleTerrainLayerEntry&——