Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainLayerSet::
FindLayer
BlueprintThe index of the layer called Name, or -1.
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Paint")
int32 FindLayer(FName Name) const;Blueprint Find Layer
The graph as text
- Find Layer (pure function; Target is Orbdale Terrain Layer Set)
- In Target (self object): self
- In Name (Name): None
- Out Return Value (Integer): not connected
- Header
#include "OrbdaleTerrainLayerSet.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainLayerSet)
- Blueprint
- Find Layer, in Orbdale › Terrain › Paint
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Name | FName | — | — |