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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainLandscapeImport::

IsImportCurrent

Editor only

Whether a store imported from a Landscape still matches it: its provenance names a Landscape import, and ComputeHostHash of the Landscape equals the hash recorded at import.

Declaration

static bool IsImportCurrent(const ALandscapeProxy* Landscape, const UOrbdaleTerrainTileStoreAsset* Store, FString& OutWhy);
Header
#include "OrbdaleTerrainLandscapeImport.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only.

Parameters

NameTypeDefaultMeaning
Landscapeconst ALandscapeProxy*—

The Landscape the store names.

Storeconst UOrbdaleTerrainTileStoreAsset*—

The store to compare.

OutWhyFString&—

Why it is not current; empty when it is.

Note.

Game thread, editor only. Map check and cook warnings that use it are later work.