Orbdale Terrain · OrbdaleTerrainEditor module · member function
UOrbdaleTerrainLandscapeImport::
IsImportCurrent
Editor onlyWhether a store imported from a Landscape still matches it: its provenance names a Landscape import, and ComputeHostHash of the Landscape equals the hash recorded at import.
Declaration
static bool IsImportCurrent(const ALandscapeProxy* Landscape, const UOrbdaleTerrainTileStoreAsset* Store, FString& OutWhy);- Header
#include "OrbdaleTerrainLandscapeImport.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Landscape | const ALandscape | — | The Landscape the store names. |
Store | const UOrbdale | — | The store to compare. |
OutWhy | FString& | — | Why it is not current; empty when it is. |
Note.
Game thread, editor only. Map check and cook warnings that use it are later work.