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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainLandscapeImport::

CheckStoreAgainstSource

Editor only

Resolve the Landscape a store was imported from, by the path in its provenance, without loading anything, and run IsImportCurrent on it.

Declaration

static EStoreState CheckStoreAgainstSource(const UOrbdaleTerrainTileStoreAsset* Store, FString& OutWhy);
Header
#include "OrbdaleTerrainLandscapeImport.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only.

Description

The map check and the cook warning use this.

Parameters

NameTypeDefaultMeaning
Storeconst UOrbdaleTerrainTileStoreAsset*—

The store to check; may be null.

OutWhyFString&—

The reason for Stale or Unavailable; empty otherwise.

Note.

Game thread, editor only.