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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainHeightmapImportSettings::

PostEditChangeProperty

ExperimentalEditor only

Declaration

virtual void PostEditChangeProperty(FPropertyChangedEvent& Event) override;
Header
#include "Factories/OrbdaleTerrainFactories.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Experimental: supported, may change in a minor version, with a changelog line.

Parameters

NameTypeDefaultMeaning
EventFPropertyChangedEvent&——