Orbdale Terrain · OrbdaleTerrainEditor module · member function
UOrbdaleTerrainHeightmapFactory::
FactoryCreateNew
ExperimentalEditor onlyDeclaration
virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;- Header
#include "Factories/OrbdaleTerrainFactories.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread, editor only. (the rule of UOrbdaleTerrainHeightmapFactory)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
InClass | UClass* | — | — |
InParent | UObject* | — | — |
InName | FName | — | — |
Flags | EObject | — | — |
Context | UObject* | — | — |
Warn | FFeedback | — | — |